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141. Caldari carrier - Chimera - in Ships and Modules [original thread]
Carrier = support. It's a good rat ship, you cannot fly it in high sec space, It cannot use jump gates, it cannot fit weapons.. only transfer arrays. It can only use Fighters and drones as weapons. That's it Look at the fittings. High slots but n...
- by Kelgen Thann - at 2006.07.24 04:58:00
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142. Shield damage type skills worth it? - in Skill Discussions [original thread]
They are for passive hardners, or if your ratting and forget to turn on your actives right away. If you don't use passive you will not have a use for the skills. Passive hardners are great for inties, assult frigs, Destroyers, interdictors, and ...
- by Kelgen Thann - at 2006.07.14 08:14:00
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143. Need of more complexes - 0.0 space - in Test Server Feedback [original thread]
Quote: Scarcity breeds conflict, and conflict is fun I do believe the top complexes should be rare, but we need complexes to fill in the gaps between 6/10 and 10/10.
- by Kelgen Thann - at 2006.07.14 08:03:00
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144. Need of more complexes - 0.0 space - in Test Server Feedback [original thread]
also every region should have at least a 9/10 complex or a 8/10 complex. 10/10 complexes should be at the level they currently are. Space with 10/10's and 9/10s will be sought and fought after. 6/10's and 7/10s have a bit more common, and largel...
- by Kelgen Thann - at 2006.07.07 02:45:00
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145. Need of more complexes - 0.0 space - in Test Server Feedback [original thread]
Edited by: Kelgen Thann on 07/07/2006 02:43:20 The amount of complexes availible in 0.0 space is quite pathetic. In the region I live in we have 2 10/10 complexes and a 6/10. The 6/10 and 10/10 are within 2 jumps of each other and that is in ...
- by Kelgen Thann - at 2006.07.07 02:36:00
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146. sup with all this whining and caldari ships - in Ships and Modules [original thread]
Edited by: Kelgen Thann on 26/06/2006 03:12:35 Missles suck long range. Absolutely worthless in Fleet combat as most of it is 200km or so. If you fight PvP close range in fleets you are terrible. With T2 sniping ammo engagements are all at sn...
- by Kelgen Thann - at 2006.06.26 03:09:00
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147. Crane or Prowler? - in Ships and Modules [original thread]
I personally like the Crane over the prowler. I can run a complete tank with the most mids avail. I use instas mainly, so a mwd is pretty pointless, I use an Ab 2 if needed. I can tank 2 BS pretty easily. I can then use the low slots for either i...
- by Kelgen Thann - at 2006.06.26 03:03:00
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148. Can u run 2 clients OK. - in EVE General Discussion [original thread]
I found on machines with less than a gig of ram it can be hard to run multiple clients, it also depends on your graphics card. Also, if there is a conflict with your most up-to-date driver it can cause problems. Lastly, clear out your cache exc...
- by Kelgen Thann - at 2006.06.24 19:52:00
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149. Security Rating - in EVE General Discussion [original thread]
A long time ago there was no cap to sec status. I had many corp mates with 7.5 8.2, 6.5 etc. CCP changed that a long time ago. They froze it at 5.0, and said the only way to raise it was to do missoins for Concord. They also prevented people from...
- by Kelgen Thann - at 2006.06.24 19:47:00
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150. Bloggers Eleven: STOP! Hammer time... - in EVE General Discussion [original thread]
Also, I thought of another reward for Factional warfare. As you obtain the highest ranks you are awarded a specialized and private residence in a designated system under the control of your faction. Your home is invulnerable, and can be adjusted ...
- by Kelgen Thann - at 2006.06.24 17:22:00
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151. Bloggers Eleven: STOP! Hammer time... - in EVE General Discussion [original thread]
More ideas about Gang formation for Faction warfare My idea has people forming a team then applying for a mission. I would have who they are up against as random based on matching equal ranks,and so forth to try to get ballanced skill in each gro...
- by Kelgen Thann - at 2006.06.24 17:15:00
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152. Bloggers Eleven: STOP! Hammer time... - in EVE General Discussion [original thread]
Jovians This is easily worked into the storyline of eve. Concord approaces the Jovians to help them with lawless space, the Jovians agree for unknown reasons. This opens up other potential story lines... 1) What did the jovians recieve, or will...
- by Kelgen Thann - at 2006.06.24 07:25:00
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153. Bloggers Eleven: STOP! Hammer time... - in EVE General Discussion [original thread]
Factional Warfare idea Problem: Have to stop blobbing and massive groups of people doing the same thing. Solution: Have a player recieve missions from a faction based on his rank. Higher missions require a higher ranking or combination of pi...
- by Kelgen Thann - at 2006.06.24 07:14:00
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154. absurd carrier skill book price - in Skill Discussions [original thread]
Capital ships are used for alliances. They are your Big guns. The skills should cost a fortune. Dreads arn't as useful as Carriers imo, and the skill makes you mothership compliant. If the skill were 90 million or less then an alliance would hav...
- by Kelgen Thann - at 2006.06.24 06:43:00
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155. skill tree not deep enough for long term players - in Skill Discussions [original thread]
40 million skillpoints I am still training needed skills. Diversify a bit, move to capital ships and then see what there is to train. Train skills to level 5, energy emmissions, move into Gunnery, Try beign good at 2 races, etc. I like how a...
- by Kelgen Thann - at 2006.06.24 06:39:00
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156. CCP Devs and complaining players - in EVE General Discussion [original thread]
Edited by: Kelgen Thann on 24/06/2006 06:25:15 One thing I noticed recently is lots of players complaining in indirect or direct ways that they do not have win buttons or they were killed/suffered a loss/can't be the end-all player etc. Peopl...
- by Kelgen Thann - at 2006.06.24 06:25:00
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157. The Raven - Overpowered? - in Ships and Modules [original thread]
I like this post. The Raven is a good ship. The Domix is even better. No one can argue that. Fleet combat the Raven is useless. Battles are at 175km to 225km usually. If anyone is hit by Cruise or torps and dies at that range is a retard. You hav...
- by Kelgen Thann - at 2006.06.24 06:16:00
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158. Carrier boost. - in Ships and Modules [original thread]
Yes, Carriers need a boost, but we cannot forget that Dreadnaughts and carriers are similar ships, and should be blanced together. A Dread should not be killed by 1 Carrier. Boost a Carrier too much and it will become the end-all of Capital ships ...
- by Kelgen Thann - at 2006.06.22 14:39:00
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159. Fixing useless modules... - in Ships and Modules [original thread]
Inertial stablisers are awsome, they are the best mod for increasing warp time when using instas. no speed increase and more agility = faster warp time. SOme of the Flux mods need work. The bonuses contradict each other, decrease shield hp = low...
- by Kelgen Thann - at 2006.06.22 04:51:00
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160. Capital Ship Bumping - in Ships and Modules [original thread]
I propose that only Capital ships can bump capital ships. I had a frig the other day bump my 1.2 billion kilogram Pheonix and made it look like I was a 100 pounds we kid beign hit by a football player. It was a friend, but serisouly... a frigate ...
- by Kelgen Thann - at 2006.06.22 04:40:00
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